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Here's the final look for the cannons. A very simple paint job. I opted for the simple look as opposed to adding too much detail since this is more cartoony then realistic.
Here's the final look for the cannons. A very simple paint job. I opted for the simple look as opposed to adding too much detail since this is more cartoony then realistic.

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Hmmmm, do I Wanna do that Shot?
Posted by: The_Noid on Tuesday, September 08, 2009 - 05:28 AM
It popped in my mind tonight if I want to animate a specific shot next or not. I opened up Sony Vegas and checked the story boards to see exactly how I wanted to pose Ruble on the set. The shot is long and a little complex, mostly pantomime and no dialogue. Ruble gets up, bumps the barrels with the mug of rum and picks it up. Not too tough, but timing will be everything.

Then I realized I have two Ruble bodies. One is clay and one will be foam latex "cast by Mike Strain" for full body scenes where he requires a lot of movement. Well I've only got one Ruble head made and it's on the clay body.

So the question is - do I want to animate the full body shot next, or use the clay body for the close-ups? I decided that I want to animate the rest of the close-ups with the current clay body because I will have to tear apart the current head to insert it on the foam body. Since I am unsure how well that will turn out, I might do the close-up full face views next and not the full body scene.

I will work on refining the story board shots and inserting a few new drawings tonight before I move on. Then we'll decide where to take things.


 
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